

Obviously, at one point, like many of us, I think, Molyneux was legitimately excited for this technology and what it could mean for the world of gaming.įast forward five years, and the Kinect has been through two iterations, and Project Milo has long since been shelved. The strange thing is, back in 2009, when the original Kinect was still being called Project Natal, Molyneux unveild a project for the then-in-development technology called Project Milo. It’s this passionate and optimistic quality that makes it all the more surprising to hear him putting down the Xbox One’s Kinect. I truly believe that he has a passion for games and gets so excited for what he and his team are doing that he ends up sharing details and planned features before he really should. Realistically, more than anything, I would label Molyneux as optimistic to a fault. Here he is taking to the Lionhead forums to publicly apologize for any features he may have mentioned not being in the final game. Molyneux, though, isn’t a dick about it (for lack of a better term). Most notably, he’s done it with just about every game in the Fable series, promoting features that never made it into the final version of any of the games. Molyneux has a bit of a reputation amongst the gaming community for making lofty claims that he can’t really follow up on. Peter Molyneux, former head of Lionhead Studios, current head of 22Cans, creator of games such as Black & White, Fable, and the upcoming Godus, recently spoke about the Xbox One’s Kinect in an interview with Edge Magazine, calling the device “a joke.” When Molyneux says that about something, you might want to take note, and here’s why.
